Welcome to the Playtest of AI KILLS ALL HUMANS for Indie Playtest Fest 2025
Thank you for showing interest in playtesting the AI KILLS ALL HUMANS game.
Instructions on how to get your reward for playtesting:
Starting 1st of November, Join the playtest from https://store.steampowered.com/app/2234780/AI_Kills_All_Humans/. (Notice, download the PLAYTEST version, not the DEMO)
There are two ways to complete the game:
- Pass the Simulation 8 Prediction 1.
- Completely finish the game by playing through all 8 Simulations on all 3 different Predictions.
I am looking to see if game is completely finishable by other people than just me, therefore:
Completely finish the game, by playing through all 8 simulations on all 3 different Predictions.
After having Completely Finished the game, send your playlog.txt file to contact@onejoyfulday.com. Or you can send this file through Discord (Join One Joyful Day Discord-Channel) and DM it to username One Joyful Day.
I am raffling a 20 Euro Steam Gift Card.
---> To find your playlog.txt file
open your Steam Library and right-click on "AI KILLS ALL HUMANS - Playtest":
choose manage -> Browse local files:
And here is your Playlog.txt-file:
In addition to this, you may also send your name that you wish to be put into credits section of the game. Depending upon number of playtesters, I might add your name to the credits as a playtester.
Reward conditions:
- There is 1 x €20 Steam Gift Card raffled, which, if winner so wishes, can possibly be changed into some other gift card, but no promise here, only Steam Gift card is guaranteed.
- When first qualifying entry is received, a 48 hour timer will start.
- During these 48 hours, any qualifying entry will be eligible to enter the raffle
- After this 48 hours is over, no more participants will be accepted.
- In case there comes lots of entries during the 48 hours, then it is possible that raffle will be held between, for example, first 100 qualifying entries.
The raffle will be conducted approximately one week after the entry period ends, check this page around that time for more details, but winners will be contacted through email or discord dm (depending how you sent your playlog.txt), so no need to worry of missing your win if not following this page.
The exact method of conducting the raffle will be determined later, but it will be random in nature, although no extra steps will be taken to ensure absolute randomness.
KNOWN BUGS
- Unknown if this problem still exists: With Dual monitor or more setup, starting the game might result in completely black screens. Pressing "alt" + "F4" or "windows" + "shift" + "right" seems to solve this situation. - This issue might have been fixed, but it have been comfirmed only by one person yet. If you encounter this problem still, please, let me know.
- Possibly same as above one, as it is related to dual or more monitor setup again, but game starts without showing anything, except you can see a clap logo in taskbar Seems like it might be showing the game on non-existing monitor. Using "alt" + "f4" or "windows" + "shift" + "right" seems to solve the problem.
- Robots sometimes get stuck when attacking weapons Let me know if this was a big problem to you, since I havent decided if it is frequent enough and a problem causing enough to be worth a fix
- In last simulation when sending robots against weapons directly from second bottom from right spawn point, some robots stay still Same as above, if people dont complain about this, it might not be worth fixing
- Sometimes robots cut through wall not worth a fix, I doubt people mind this much
- Robots might choose a road between two corner pieces (mainly problem in simulation 3) not worth a fix, I doubt people mind this much, plus, it could be a legal movement basically (except for the going through wall part)